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WHAT IS AUTODESK 3DS MAX
Autodesk 3ds Max has grown to be one of the top 3D animation software options, focused on providing a powerful modeling architecture for graphic designers. The product is actually developed in two editions: Autodesk 3ds Max, addressed especially to game developers and visual effects artists and Autodesk 3ds Max Design, recommended for architects and engineers. In other words, Autodesk 3ds Max rather favors aesthetics and has application in cinema and movie productions, architectural visualization studios, but shows a distinct predilection for game development and design. It manages to deliver a rich amount of creative tool sets and a powerful graphics core that allow users to unleash their creativity beyond imagination. Deploying the application on your system requires quite an amount of time, so arm yourself with patience. An online form needs to be completed with some basic information in order to download the software, and then the Akamai NetSession Interface grants you access to the 3ds Max installation. Autodesk 3ds Max’s interface has the professional look and feel expected in this kind of software. The GUI is equipped with sets of buttons that allow easy access to the program’s features, while the menus accommodate extensive functionality. Amongst its most important features we count the advanced polygon and texture modeling, the Character Animation Toolkit for character rigging and animation design, the pipeline and workflow support, the MAXScript scripting language that automates repetitive tasks, the Scene Explorer that ensures an hierarchical view of scene design and the ability to import and link DWG files. Other features found in Autodesk 3ds Max include PhysX Nvidia right body dynamics (after creating physics-rich characters and environments, this allows you to easily export them into runtime game apps), a flexible plugin structure, a redesigned UV editor as well as an iray renderer (which is photorealistic). One outstanding advantage of all Autodesk products is the extensive help and tutorial documentation available on the developer website. If ever in need of advice, you can always turn to Autodesk’s vast users community for discussions or tips. In conclusion, Autodesk 3ds Max is a top choice in the category of 3D animation software solutions. It’s quite demanding on the system resources, but it’s a small price to pay for such a powerful and reliable modeling software. It serves flawlessly in fields such as video game development or movie making and increases the overall productivity.
Autodesk 3ds Max 2012 description
Slate Material Editor:
· More easily visualize and edit material component relationships with Slate, a new node-based material editor that
· helps significantly improve workflow and productivity for artists creating and editing complex material networks.
Quicksilver Hardware Renderer:
· Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver,
· an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.
Local Edits to Containers:
· Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits
· non-destructively on top of referenced content.
Modeling and Texturing Enhancements:
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets:
· a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes
· to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for
· extending edge loops.
Viewport Display of 3ds Max Materials:
· Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—
· with the new ability to view most 3ds Max texture maps and materials in the viewport.
3ds Max Composite:
· Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance, HDR-capable compositor, based on technology from Autodesk Toxik software.
In-Context Direct Manipulation UI:
· Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for
· polygon modeling tools that help eliminate unnecessary mouse movement away from the model.
CAT Integration:
· More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character
· Animation Toolkit (CAT).
User Interface Customization:
· Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable
· user interface layouts.
· helps significantly improve workflow and productivity for artists creating and editing complex material networks.
Quicksilver Hardware Renderer:
· Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver,
· an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.
Local Edits to Containers:
· Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits
· non-destructively on top of referenced content.
Modeling and Texturing Enhancements:
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets:
· a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes
· to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for
· extending edge loops.
Viewport Display of 3ds Max Materials:
· Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—
· with the new ability to view most 3ds Max texture maps and materials in the viewport.
3ds Max Composite:
· Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance, HDR-capable compositor, based on technology from Autodesk Toxik software.
In-Context Direct Manipulation UI:
· Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for
· polygon modeling tools that help eliminate unnecessary mouse movement away from the model.
CAT Integration:
· More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character
· Animation Toolkit (CAT).
User Interface Customization:
· Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable
· user interface layouts.
Requirements:
· Microsoft Internet Explorer 8 or higher
· DirectX 9.0c (required), OpenGL (optional)
· For general animation and rendering (less than 1,000 objects or 100,000 polygons):
· Intel Pentium 4 1.4 GHz or equivalent AMD® processor with SSE2 technology
· 2 GB RAM (4 GB recommended)
· 2 GB swap space (4 GB recommended)
· 3 GB free hard drive space
· Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
· 256 MB or higher video card memory, 1 GB or higher recommended
· Three-button mouse with mouse driver software
· DVD-ROM drive
· Internet connection for web downloads and Autodesk Subscription-aware access
· Microsoft Internet Explorer 8 or higher
· DirectX 9.0c (required), OpenGL (optional)
· For general animation and rendering (less than 1,000 objects or 100,000 polygons):
· Intel Pentium 4 1.4 GHz or equivalent AMD® processor with SSE2 technology
· 2 GB RAM (4 GB recommended)
· 2 GB swap space (4 GB recommended)
· 3 GB free hard drive space
· Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
· 256 MB or higher video card memory, 1 GB or higher recommended
· Three-button mouse with mouse driver software
· DVD-ROM drive
· Internet connection for web downloads and Autodesk Subscription-aware access
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