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The life of Hugh M. Hefner, the man whose lifestyle Playboy almost seems named after, is the stuff of dreams. Or, as it might seem in Cyberlore's Playboy: The Mansion, the stuff of good PR. You'll take control of a virtual Hef to try to build the Playboy empire while rubbing elbows with celebrities, frolicking with Playboy Bunnies and Playmates alike, and throwing a seemingly endless string of parties along the way. Oh, and you'll publish a magazine or two. Yet despite the bacchanalian context, this Sims-style strategy game comes off as cold and mechanical, capturing none of the devil-may-care attitude you'd expect and casting Hef's idyllic lifestyle as a hollow grind established purely for the sake of selling more magazines.he idea is that as a young, vital Hugh Hefner, you take the magazine from the first issue and build it up from there. However, in the game's mission mode, you'll get a good head start by having already acquired the famous Playboy Mansion. The game breaks down into three easy pieces. Of course, your primary concern is publishing your magazine, which demands that you acquire a set number of pieces of content: one cover shot, one centerfold, one article, one interview, one essay, and one pictorial. You'll need to hire a small staff of journalists and photographers to produce most of the content, as well as a new Playmate each month, but for the cover shots, essays, and interviews, you'll need celebrities.