Hitman Absolution

Hitman: Absolution is a stealth game It is the fifth entry in the Hitman game series but The game is currently slated for a worldwide release on November 20, 2012

Assassin's Creed III

Assassin's Creed III is a historical action-adventure open world stealth video game . Microsoft Windows version will be released in 30 November 2012.

Need for Speed: Most Wanted

Need for Speed: Most Wanted is a 2012 open-world racing video game, Announced on 4 June 2012, Most Wanted is the nineteenth title in the long-running Need for Speed series and was released worldwide.

Need for Speed: The Run

Need for Speed: The Run is a racing video game, the 18th title in the long-running . It was released on November 18, 2011.

Grand Theft Auto IV

Grand Theft Auto IV is a 2008 open world action-adventure video game published by Rockstar Games, and developed by games developer Rockstar North.

Wednesday, 29 February 2012




 1) Download uTorrent
2) Download Daemon Tools Lite
3) Download WinRAR
4) Download GTA IV from The Pirate Bay
5) Install GTA IV
6) Download the GTA IV Crack from The Pirate Bay
7) Install the GTA IV Crack
8) Create a GTA IV shortcut
9) Change the GTA IV icon
10) Launch GTA IV as administrator

Grand Theft Auto IV is a 2008 open world action-adventure video game published by Rockstar Games, and developed by UK game developer Rockstar North. It has been released for the PlayStation 3 and Xbox 360 video game consoles, and for the Windows operating system. The game involves a separate timeline and world than its predecessors, starting the fourth "era" in the Grand Theft Auto series, and is set in fictional Liberty City, based heavily on modern day New York City. The game follows Niko Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several online multiplayer modes. Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main GTA IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty City. A bundle that contained both the original GTA IV game and the Episodes were also released, titled Grand Theft Auto IV: The Complete Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars revisited the Liberty City of GTA IV. As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide. As of September 2011, the game had shipped over 22 million copies. Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year, and is in the highest ranks on several professional game critic review-aggregating websites. In late 2011, Rockstar Games announced that Grand Theft Auto V was in full development.  A trailer of Grand Theft Auto V was later released.




Action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride. Rarely has a game reveled in its own crapulence the way that Total Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a stylish, violent third-person shooter to the height of hyperactive instability, Total Overdose is an all-out celebration of all things gun. Bullets fly with reckless abandon, bodies pile up to an almost alarming degree, and all the while you're pulling off the kinds of acrobatic maneuvers that would make Keanu Reeves say, "Whoa." Of course, it's also all been done before. From playing Total Overdose, you get the feeling that the developers at Deadline Games had an awful lot of affection for the Grand Theft Auto and Max Payne games and that they may have watched one too many Robert Rodriguez movies late at night. That's because the main character plays just like Max Payne, the world around him operates just like the one in Grand Theft Auto, and the storyline plays out like a script Rodriguez might have written early in his career, before he knew what he was doing. Because it's made up of so many familiar parts, action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride, and to sift through a few serious flaws as well. The story of Total Overdose is cut from the kind of heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era action films. Ramiro Cruz is an ex-convict and all-around screw-up. His twin brother works for the DEA. Ramiro's twin is injured while working undercover, right as he's about to get in with some rather powerful drug lords down in Mexico. In a twist that plays like a vaquero movie version of the Anthony Hopkins/Chris Rock vehicle Bad Company, Ramiro is brought in to replace his brother so he can get in with the shady dealers. About a billion bullets, bodies, and busts later, you're dealing with crooked DEA agents, big-time drug deals, and a revenge plot about who really killed Ramiro's former-DEA-agent father. None of this means a thing, mind you. The plot here is merely a vehicle for you to get out and start shooting things. What little storyline exists here is largely turned irrelevant by the incredibly cheesy voice acting and writing, so there's no real opportunity to care about any of these people. But that suits the game just fine; since you'll be too busy killing everybody to bother caring about them. What makes Total Overdose more than just another dull shoot-'em-up is the ludicrousness of its action. There isn't a kilo of realism to be found anywhere in this game...a fact flaunted at every opportunity by the insane acrobatic moves Ramiro can pull off for seemingly no reason other than because they're fun. Like Max Payne, Ramiro can shoot-dodge in bullet time while pumping tons of rounds into bad guys within a split second's time, all the while bouncing off walls and spinning around like a man possessed. These moves all play into a point rating that judges the different maneuvers you pull off and earns you points you'll need to complete missions. It's a neat system, but it's hindered by the most obnoxious aspect of the game, which (oddly enough) is the naming system for said moves. Moves are named the cheesiest things possible, like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll hear the words "spicy move" so often throughout the game that after a while a small piece of you will die inside every time it's uttered. Thankfully, the basic shooting is reasonably satisfying. You're given plenty of different weapons with varying degrees of effectiveness. Fully automatic guns pump more rounds, but they also lack accuracy. Pistols are accurate, but they lack punch. Assault rifles tend to offer the best of both worlds. Rocket and grenade launchers? Well, you can imagine the level of destruction they inflict. If there's any complaint to be made here, it's that you often get the short shrift on ammo. There are upgrades you can earn throughout to give each gun type more available ammo. But even then, in a game this silly--where it's all about highly unrealistic action--you'd think the developer might have been a touch more generous with the ammunition. As it is, it's far too easy to run out of ammo for all guns very quickly, forcing you to constantly run around to pick up weapons off fallen enemies, which can be a risky affair in the middle of a firefight. Ramiro can also earn a number of wacky special moves that border on comedic. Simply press a button and one of several select moves will occur, ranging from a kooky jumping spin move with dual Uzis blazing, to the appearance of an angry Mexican wrestler who will aid you by attacking any nearby enemies. Don't question it, because you'll absolutely despise this game if you try to put much thought into it. If you're willing to roll with the crazy Mexican wrestlers, the exploding piñatas, and the move called "El Mariachi," which straight-up gives you the Antonio Banderas-style "guns in the guitar cases" from the titular Robert Rodriguez film (though they should have called it "Desperado," since that's the actual film the move is from), Total Overdose can be a hysterical romp (though often unintentionally so). Don't expect Total Overdose to be an especially challenging piece of work though, because it fails miserably in this regard. The enemy artificial intelligence borders on damaged. Bad guys will sometimes run around in circles, shooting at nothing in particular, or they'll get stuck in parts of the scenery. The only time they're at all hard is when there are just too many of them, and even then you can enact the game's "rewind" feature to just reverse time back a few seconds to avoid whatever bullet killed you a moment ago. Ramiro's special moves can also be abused to almost depressing levels. All it takes is one bout of El Mariachi to blow away just about any boss, without taking any damage yourself. Not that you need to cheat like this, since most bosses can be beaten just as easily with some nifty shoot dodging, but even still, exploits like this are prevalent throughout the game. Total Overdose's Grand Theft Auto inspirations come from the vision of Mexico that the developer has created for you to play around in. The city you work in is largely open-ended, with plenty of pedestrians, ancillary traffic, buildings, and multiple locales, which unfortunately can't be jumped to without some load times. Additionally, these locations are also often difficult to find, since the in-game map is absolute garbage. As you wander around, you can look around for hidden bonuses and items, or you can just shoot the hell out of anyone who crosses your path. Unlike in GTA, though, there are really no consequences for your actions. Some cops might show up, but that's as far as it escalates, which effectively turns the process into a pretty dull affair. You get your missions by driving to icons located on the aforementioned terrible map, though it's at least good enough to denote the difference between a story mission and a side mission. Side missions are mostly secondary and optional, though there are a few instances where you'll be required to do one or two side missions before the next story mission is available. Most of these are pretty simple "kill everyone in sight," checkpoint race, or "blow up a few burrito carts filled with cocaine" types of things, but they're fun enough for what they need to be. The story missions are longer and much more involved, often with multiple sections and plenty of heavy combat against drug runners, border patrol officers, and just about anyone else who might cross your path. The game is absolutely rife with save points, though, so you'll almost never find yourself having to repeat a lengthy section of the game. However, in the rare instance that you do, it's super-annoying. There are also plenty of vehicles in the game, and they easily represent the least fun you'll have with any aspect of the game-play. The cars handle in a very squirrelly manner, like the General Lee on a greased hockey rink or something. Fortunately, apart from the occasional checkpoint race, it's rare that you'll have to drive for more than a short distance. Often, cars are simply an optional means to an end, rather than a required piece of equipment for a mission. That's good, because if you had to drive for long bouts with these absolutely atrocious driving physics, you'd break the disc in half before you got anywhere near the end of the game. Total Overdose certainly has style, but this isn't a particularly good-looking game. The character models are drab and blocky, and they don't animate as smoothly as they ought to. The rare exceptions are the style moves, but even they can be occasionally weird-looking. The cities are better-looking, and there are plenty of colorful set pieces decorating the background. However, the things going on in the background are frequently ugly. People dive out of the way of cars that aren't anywhere near them, cars will sometimes drive onto pieces of the scenery and get stuck there, and all manner of other little crazy glitches will go on--especially if you're involved in gunplay. The three versions of the game are all comparable, with only the PlayStation 2's lackluster frame rate setting it a notch or two lower than the rest. The PC game also does have a tendency to chug a bit, but it's marginal at most. The game's sound manages to be both better and worse all at once. The voice acting, as mentioned before, is awful, though perhaps intentionally so. All the dialogue is terribly cheesy, and the actors ham it up to the nth degree. The credits list a number of Latino actors as playing the parts here, but most of them overdo the accents and slang so ludicrously that it all sounds forced and poorly stereotyped. However, the soundtrack is, in a word, tough. Featuring a smattering of songs from Latino rap group Delinquent Habits and Mexico City rap-metal group Molotov, the music complements the hard-edged tone of the game perfectly. What's more, a number of action sequences kick in with random bits of traditional flamenco guitars and upbeat mariachi tunes. Surprisingly, the jauntiness of these tracks sets a delightfully comedic contrast to the shooting, and it just plain works. The sound effects for the weapons, explosions, and whatnot are all effective enough, so you won't get any shortage of thunderous booms and bullet-riddled screams throughout the experience. Total Overdose is one of those games that present a conundrum. Most people shouldn't buy it, as it's far too short, too patently ridiculous, and too weak outside of its combat to be worth the money. Conversely, the game's utterly ludicrous nature makes for a fairly entertaining ride at times, and the shooting can be quite fun. Shooter fans on the hunt for something brainless and easy, but with lots of stylish gunplay, should certainly rent Total Overdose just to see how bananas the whole thing is. Those with slightly more-discerning tastes ought to just leave well enough alone and look elsewhere for their needs.


PASSWORD FOR RAR : www.fullandfree.info

Adobe Illustrator is a vector graphics editor developed and marketed by Adobe Systems. Illustrator is similar in scope, intended market, and functionality to its competitors, CorelDraw, Xara Designer Pro and Macromedia Free Hand. The latest version, Illustrator CS5, is the fifteenth generation in the product line. Illustrator CS was the first version to include 3-dimensional capabilities allowing users to extrude or revolve shapes to create simple 3D Objects. Illustrator CS2 (version 12) was available for both the Mac OS X and Microsoft Windows operating systems. It was the last version for the Mac which did not run natively on Intel processors. Among the new features included in Illustrator CS2 were Live Trace, Live Paint, a control palette and custom work spaces. Live Trace allows for the Conversion of bitmap imagery into vector art and improved upon the previous tracing abilities. Live Paint allows users more flexibility in applying color to objects, specifically those that overlap. In the same year as the CS2 release, Adobe Systems announced an agreement to acquire Macromedia in a stock swap valued at about $3.4 billion and it integrated the companies' operations, networks, and customer-care organizations shortly thereafter. Adobe now owned Free Hand along with the entire Macromedia product line and in 2007, Adobe announced that it would discontinue development and updates to the Free Hand program. Instead, Adobe would provide tools and support to ease the transition to Illustrator. CS3 included interface updates to the Control Bar, the ability to align individual points, multiple Crop Areas, the Color Guide panel and the Live Color feature among others. CS4 was released in October 2008. It features a variety of improvements to old tools along with the introduction of a few brand new tools acquired from Free Hand. The ability to create multiple artboards is one of CS4’s main additions from Free Hand. The art boards allow you to create multiple versions of a piece of work within a single document. Other tools include the Blob Brush, which allows multiple overlapping vector brush strokes to easily merge or join, and a revamped gradient tool allowing for more in-depth color manipulation as well as transparency in gradients. CS5 was released in April 2010. Along with a number of enhancements to existing functionality, Illustrator CS5's new features include a Perspective Grid tool taken from FreeHand, a Bristle Brush (for more natural and painterly looking strokes) and a comprehensive update to strokes, referred to by Adobe as "Beautiful Strokes".

Tuesday, 28 February 2012



Unique Features for Optimal Learning
Versatile Study Material
Five comprehensive courses
The five typing courses cover the whole keyboard - including special marks, numeric keypad - and help you to accelerate your typing speed.
Multi-form exercises
The visual keyboard drills, timed texts, games and dynamic reviews will get you in the flow and keep you engaged.
Following Your Progress
Advanced feedback and tips 
Get instructive feedback on your progress and difficulties as well as personal learning tips.
Professional typing tests
Test your typing speed with a professional timed tests and view your results with a detailed report.
Illustrated statistics
Follow your progress with graphical long-term statistics.
Optimal Learning
Optimized duration
The duration of each exercise is based on your progress in accuracy and speed.
Personal accuracy goal
Set a personal accuracy goal level for the entire course.
Smart review
Let TypingMaster keep track of your problem keys and help you improve your skills with personalized review exercises.
TypingMaster Satellite 
Let the Satellite analyze your typing in other programs for tailored training and typing statistics.
Additional Features
Support for multiple users
Multiple users can easily improve with TypingMaster using the personal study profiles.
QuickPhrase typing tool 
Store frequently used text snippets and paste them to any application with a few clicks.


Adobe Premiere Pro is a timeline-based video editing software application. It is part of theAdobe Creative Suite, a suite of graphic design, video editing, and web development applications developed by Adobe Systems, though it can also be purchased separately. When purchased separately, it comes bundled with Adobe Media Encoder, Adobe Encore, and Adobe OnLocation. Premiere Pro supports many video editing cards and plug-ins for accelerated processing, additional file format support, and video/audio effects. Starting with the version in Creative Suite 5 (CS5), it is a native 64-bit application for Mac and Windows, making it one of the few cross-platform non-linear editing systems (NLEs) available. As a 64-bit application, it does not run on 32-bit computers. However, in the Master Collection and Production Premium Suites, a version of Premiere Pro CS4 is included for 32-bit computers.

Monday, 27 February 2012



PaintShop Pro offers a great deal of flexibility with features that rival much pricier photo editors. It's affordable without being overly simplistic or limiting.
While the previous version (X3) was plagued with stability and performance issues, Corel seems to have made a concerted effort to turn that around with version X4, seeking out user feedback from early in the development cycle. They've also made progress in streamlining and modernizing the user interface. If you were burned by PaintShop X3, consider taking version X4 for a spin--with the risk-free 30-day trial, of course!


  • Affordable, yet full-featured and flexible; offers a nice mix of fun and serious tools.
  • Combines photo editing, retouching, painting, drawing, and image management into one package.
  • Learning Center and training videos help new users learn the software and accomplish common tasks.
  • Manage, Adjust, and Edit workflow tabs streamline the photo editing process from the review stage to the finished photo.
  • Easily copy and apply multiple adjustments to many photos in a batch process.


PaintShop Pro X4 Edit Mode
Corel PaintShop Pro X4 Editing Workspace (click to enlarge)
© Corel
  • Menus, dialogs, and tool options tend to be crowded.
  • User interface is a patchwork of old and new with some aspects of the program not meshing with others.
  • Performance can be slow in some aspects of operation.
  • Menus are crowded with options and some of the tools are gimmicky and unnecessary. (For instance, Add/remove noise has 10 different commands under it.)


  • PaintShop Pro is an affordable yet flexible and powerful photo editor and graphic design tool.
  • Offers photo enhancement tools for correcting color and tone, red eye, noise, and other common problems.
  • Draw and paint with gradients, textures, and patterns in vector, raster, and art media layers.
  • A mix of fun and serious tools; hundreds of special effects, distortion tools, frames, art brushes, and quick fixes.
  • Integrated photo organizer, camera raw converter, screen capture, optimizer, multiple image printing, and batch processing.
  • Includes Web tools for image slicing, image mapping, and coding image rollovers and buttons.
  • Options to customize toolbars, save personalized workspaces, save effects presets and share them with others.
  • Record automated scripts that can be replayed and shared; batch process, rename and convert images.
  • For Windows XP, Vista or Windows 7.

Installation and Performance

I had no issues with the installation of PaintShop Pro X4, and the performance was considerably better than the previous version. I still felt that the start-up time was a bit slow, and switching between the 3 workflows (Manage, Adjust, and Edit) was slow and glitchy, but I did not experience any crashes during my test period. Browsing network shares with the integrated photo organizer was extremely slow.

Saturday, 25 February 2012




=Camtasia Studio 7 Serials!! NEW!!===

New Serials:update






Any Name You Want :P

When it comes to producing professional-looking movies and demos from your computer screen, TechSmith's Camtasia Studio continues to strike the right balance between a powerful toolset and ease of use. Version 7.1 adds even more features without making the app any more complex to use. The feature-packed screencast app--which includes HD production settings--does have a learning curve, but the user-friendly interface and front-and-center icons for most-used tools go a long way toward lowering the intimidation factor a notch. Plus, TechSmith povides a useful online help center that includes several video tutorials that do a nice job walking users through the main functionality of the software. Even better, when you first launch Camtasia Studio 7.1, you're Feeted with an integrated tutorial video that helps get you acquainted with the software. The main window features a content area in the upper right that showcases a variety of options. Here, you can view the clip bin, access your content library, and tweak features such as callouts, zoom-n-pan, audio, and transitions. TechSmith populates a variety templates, music, and outros supplied from a third-party vendor known as Digital Juice, with additional content available for purchase. As for feature updates, there are quite a few for such a relatively minor boost in version number. Camtasia now includes the ability to record system audio, as well as automatically resize windows during recording. Plus, you get the option to "smartfocus" on key frames and add close captions to your presentation. Additonally, the app offers speech-to-text with a voice training feature; auto output to more formats, such as the iPad; and the ability to overlay text and search within Flash video. Beyond these additions, Camtasia Studio remains largely the same powerhouse for creating and producing screencasts for the Web, mobile phones, and DVDs. Well-rounded production settings continue to present presets for novices; additional applications, like an audio editor and the CD MenuMaker, round out the features. At $300, the price of a creative screencasting license is steep, but if the 30-day trial leaves you wanting more, Camtasia Studio is a worthwhile investment for frequent screencast producers requiring a lush feature set. Users looking to develop skills with prolonged use should start here, too.

Thursday, 23 February 2012



Brutally tough and unforgiving, Men of War: Vietnam is a serious test of your patience and your real-time strategy skills. How much you enjoy Men of War: Vietnam depends on your patience for constant saving and reloading. Just like in the earlier releases in this 1C Company series of real-time squad combat games, the difficulty has been cranked through the roof. Your small squads have to battle their way through dozens if not hundreds of enemies in each and every mission, with even a single misstep often resulting in instant failure. That doesn't sound like a whole lot of fun, and it isn't. The mission design is so grueling that you feel wrung out by the time you cross the finish line. Still, there are some positives. Maps are intricately designed, and a cooperative option for the campaign lets you team up with as many as three other players, which both makes things easier and adds some replay value At least Men of War: Vietnam is honest up front. The very first mission tosses you into the deep end without any life preservers. Denied even the benefit of a brief tutorial or some tips on how to handle the first few enemy encounters, you're thrown into the midst of a battle between the US and a small group of Russian advisors and Vietcong soldiers. A Huey incinerates your convoy in the scripted opening seconds and then returns to obliterate the paltry four survivors in your squad within moments. Either you get your guys off the road and under cover in less time than it took you to read the start of this paragraph, or everybody dies. It's an abysmal introduction. It's hard to imagine anyone new to the Men of War series sticking around for very long after this greeting. Even series veterans can't help but be taken aback by how brutally the game begins. Playing on easy helps a bit by reducing enemy numbers, but the game remains incredibly punishing. The two-part campaign that sees the first five missions focusing on Russian and Vietcong troops and the second five missions swinging over to the US is unforgiving all the way through. You go into missions with tiny squads ranging from just four guys to around a dozen or so, and you have to fight and/or sneak your way through huge maps crawling with countless enemy patrols and dotted with umpteen goals. The playing field is so tilted against you that you're at risk of it falling on your head at any moment. Enemies can spot you from long distances, hear you even when you're firing silenced rounds, and shoot you with unerring accuracy even when you're hunkered down behind brush. The entire squad can be wiped out in mere moments, at almost any time. You need to creep forward very cautiously, experiment with a lot of trial and error, and save every time you do anything even remotely good. Kill a bad guy? Save. Find a great cover spot? Save. And so on. At least the game helps out by autosaving at smart, frequent intervals. There are a couple of saving graces. Mission maps are extremely detailed and come with multiple options to get past every enemy troop position. Granted, sometimes none of them are pleasant, but at least you have many choices, ranging from open assaults to flanking maneuvers to firing locations and weapon selection. Enemy artificial intelligence is lacking, too, though at least the stupidity of your foes makes it easier to complete scenarios against the incredible odds. Foes typically respond to attacks by going back to standard patrol routes, oblivious to the corpses of their comrades and the burning wreckage around them, or by walking mindlessly into the jungle until your lads shoot them to bits. When you're beaten, you're beaten through sheer force of numbers or by superior enemy positions like bunkers, but never from being outsmarted. Unfortunately, your own troops aren't very smart, either. They often switch weapons for no apparent reason in mid-battle and ignore enemies gleefully murdering the whole squad from a few feet away. Maybe it's the cover itself, or maybe it's dumb soldiers not standing in the right spots, but your boys often seem to think they're hidden when they're exposed enough to take a bullet to the head. Targeting isn't very accurate, unless you micromanage troops with direct control, which is hard to do in the middle of a big scrap. You can order your squad to assault a lone VC hiding behind a truck, for example, and watch in horror as your lads line up behind the bumper and fill it full of holes…while your enemy pops out of cover and slaughters everyone. Special abilities and weapons offer some chance at survival. There is something of a role-playing flavor here with named squadmates who come equipped with gear and combat skills. At times, the game resembles the Commandos series. Troops with silenced SMGs, sniper rifles, and big M60s provide you with a shot at whittling down enemy numbers. That said, the small size of your squads makes it devastating when just one man is killed. Lose your sniper, and it's pretty much game over unless you're in the home stretch. Jungle terrain is both an ally and an enemy. The engine does a great job rendering the foliage of Southeast Asia, and it isn't just for show. It's so thick that you can ably stage hit-and-run raids where you blitz enemy positions and then fade back into the green. Bad guys take advantage of the green stuff as well, though, and it's so voluminous that you often can't see anything. Events develop so fast that your men might be slaughtered before you can get the camera properly into position. You expect a lot of jungle in a Vietnam game, of course, but it seems like you wind up with a big frond in your face every time you adjust the  Camera the slightest bit to better view a firefight. All of the campaign missions can also be run through cooperatively with up to four other players. This is the best way to play the game, as it mitigates the extreme difficulty of going solo. It also lets you tackle objectives more efficiently via coordinated attacks. Some missions seem to have been designed with co-op in mind. The first mission, in fact, features a section where you must detonate three US Hueys before they take off. This is hard to achieve playing solo without sacrificing at least one man during the assault, because the choppers head to the skies almost as soon as you open fire. But when you're playing with a buddy, you can divvy up the targets to blow them all up before the pilots can get the rotors spinning. Unfortunately, there are some technical problems with online play. Connection errors frequently pop up on the server screen, making it impossible to join many matches. This may be because of conflicts between various versions of the game sold by different retailers or conflicts between those who purchased the DLC pack released alongside the main game and those who did not. Either way, a patch is desperately needed. Even when you can get into games, the play is a bit laggy, and synchronization issues frequently arise. As frustrating as Men of War: Vietnam is, it still provides some satisfying moments. Emerging hale and hearty at the end of a mission is always cause for celebration, seeing how the odds are so slanted against you, and the opposing forces are made up of what seems to be the entire US Army or Vietcong. Still, the extreme challenge is a tough sell, and it makes it so difficult to get past the first mission that you might never get to the point where you can get hooked.

Wednesday, 22 February 2012



Tuesday, 21 February 2012



A sequel to the fondly-remembered shooter series, Cannon Fodder 3 offers a new isometric perspective, and features destructible environments, weather effects and full 3D action. The story sees Europe, Asia and Africa forming a military alliance to establish a dictatorship — and it’s up to you and your small band of brothers to bring their plans to an end.



Players have survived the terrors that took place on Banoi, but did they really get all the pieces of the puzzle? Dead Island’s Ryder White DLC lets you re-experience the Zombie outbreak, but this time through the eyes of the villain. Play through Ryder White’s story and understand the motivation behind the acts of this military man.



Against Rome takes the player to that part of the continent that has not yet succumbed to the Roman Empire. This vast territory, which the Romans disparagingly called barbaricum, is the home of numerous primitive nations. The player takes control over one of these barbarian tribes, who as a whole stood out for a pronounced lack of cultural achievements, combined with a ferocious belligerence. Skirmishes, raids and plunderings were the order of the day for these barbarians and are, therefore, the great theme of this game.


The 3D action fireworks above the clouds with this collection of best jet simulators voltage is guaranteed. Arm one Its ultra-modern fighter jets and chase with maximum speed Indulge yourself through the air “from the clouds” in breakneck Emissions and set against a relentless enemy variety to defend. Experience the authentic air and ground combat The natural Umgebungsgeraeusche, the massive sound and breathtaking 3D landscapes, provide an exciting and Fri action-packed gameplay.



To succeed you have to construct and upgrade defensive structures. What makes Sanctum unique from other tower defenses is that when the havoc starts, you jump right into the action with your own weapons and play a key role in the defense. Sanctum has taken the best features from first person shooters and tower defense games to create something totally unique.



Stronghold 3 is the long-awaited third installment in the award winning castle-building series. Set 10 years after the original, the Wolf it seems, has cheated death and during his painful recovery hes become even more bitter and twisted. Now he seeks revenge. Raiding villages and towns during the dead of night, the Wolf has created a tide of panic and you and your allies are the only force that stand against him. In this stunning new update to the worlds favorite Castle Sim – will you triumph by day or die by night.

The Elder Scrolls V Skyrim High Resolution Texture Pack


The next chapter in the Elder Scrolls saga arrives from the Bethesda Game Studios. Skyrim reimagines the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before. Skyrim’s new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons. Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions. Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.



Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness. Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe. A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe. In Crusader Kings II, players will get to control one of the great Christian Dynasties of the West, attempt to conquer all of Europe and liberate the Holy Land. The game explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic title rife with rich strategic and tactical depth.



The avenging assassin Shank returns in this violent, action-packed sequel. With those closest to ex-mob hit man Shank under attack, Shank is once again forced on the offensive. Now he must put to use his trusty arsenal of dual handguns, chainsaws, machetes, plus all-new weapons and a brand new set of moves to protect those close to him. Shank 2 expands on the original game’s amazing visuals and combat system to redefine the 2D side-scrolling brawler.


Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating coloured cubes that surround them. There’s little to go on as the game begins – the player is dropped into an all-white room with few instructions, and simply has to figure their way out. The tone of game changes as the player finds small and big alterations to their environment, supported by an original score, inviting each player to let their imagination take over as to where they might be. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.



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The life of Hugh M. Hefner, the man whose lifestyle Playboy almost seems named after, is the stuff of dreams. Or, as it might seem in Cyberlore's Playboy: The Mansion, the stuff of good PR. You'll take control of a virtual Hef to try to build the Playboy empire while rubbing elbows with celebrities, frolicking with Playboy Bunnies and Playmates alike, and throwing a seemingly endless string of parties along the way. Oh, and you'll publish a magazine or two. Yet despite the bacchanalian context, this Sims-style strategy game comes off as cold and mechanical, capturing none of the devil-may-care attitude you'd expect and casting Hef's idyllic lifestyle as a hollow grind established purely for the sake of selling more magazines.he idea is that as a young, vital Hugh Hefner, you take the magazine from the first issue and build it up from there. However, in the game's mission mode, you'll get a good head start by having already acquired the famous Playboy Mansion. The game breaks down into three easy pieces. Of course, your primary concern is publishing your magazine, which demands that you acquire a set number of pieces of content: one cover shot, one centerfold, one article, one interview, one essay, and one pictorial. You'll need to hire a small staff of journalists and photographers to produce most of the content, as well as a new Playmate each month, but for the cover shots, essays, and interviews, you'll need celebrities.
To get connected to celebrities, you'll need to throw some parties...a lot of parties, actually. By inviting prominent figures from the worlds of politics, sports, and just about every arm of the entertainment industry to your get-togethers, you'll be able to strike up conversations with them. And after you've gotten to know them, you can ask them to contribute to the magazine. Social networking plays a big role in Playboy: The Mansion, though its execution is extremely shallow, making it easy to go from perfect strangers to best friends, to business partners, to intimate partners with a few clicks of the dialogue menu.
Successful parties will increase your overall fame, which helps sell magazines. To throw a successful party, you'll need to make sure you've invited a group of compatible people, in addition to hiring Playboy Bunny hostesses to keep the rooms alive and providing plenty of other activities to keep your guests happy. To keep the Mansion as fabulous as possible, you'll have to take some of your magazine money and reinvest it in the grounds. There's an extensive amount of customization available, letting you determine the floor plan of the mansion as well as the furniture and various decorative pieces that are housed inside.
It seems like there's a lot to juggle in the Mansion, but in reality it only requires as much tending as you feel compelled to invest. Time seems kind of nebulous, and you have no hard deadlines for when you need to have each month's issue finalized, allowing you to collect the content you'll need at your own leisure. Similarly, if you don't want to obsess over the interior design of the Mansion, you can simply do the bare minimum to keep guests happy and be done with it, since Hef's own personal satisfaction isn't a factor at all. In fact, rather than being harrowing, which might even be preferable, Playboy: The Mansion is just dull. Your goals and your means to them are laid out pretty plainly, and the obstacles between you and success are numbered.
The game gives you the option of playing in mission or free-form mode. The mission mode provides you with additional goals to meet as you publish magazines, throw parties, and expand the Mansion, while the free-form mode stays true to its name by letting you play however you feel fit. Though the PC version's mouse-based controls feel a bit more natural, especially given the heavy influence of The Sims, experiences with the PS2 and Xbox versions aren't too different from each other, both in terms of navigation and overall presentation.
The most compelling bit of content inside Playboy: The Mansion involves the unlockable extras, which include classic Playboy covers, centerfolds, and interviews with celebrities ranging from Snoop Dogg to Jimmy Carter. The dozens of photos from across Playboy's history provide an interesting retrospective on the magazine, and to a certain extent, American pop culture at large. The interviews hold up without any nostalgic assistance and simply represent good reads. Ironically, the articles might just be the best reason to subscribe to Playboy: The Mansion.
The game plays an awful lot like The Sims, and its presentation similarities to Maxis' suburban lifestyle simulation are many as well. The game is mostly played from a three-quarters overhead perspective, though you can spin the camera around and zoom in and out at will. The people in the game all have a pleasantly nondescript look to them, à la The Sims, and after interacting with dozens of unique celebrities and staffers, they'll all start blending together. Similarly, the girls who pose for the cover and centerfold shoots, despite having different hairstyles, skin tones, and bra sizes, are otherwise indistinguishable. Combine this with the limited animation routines the girls go through during the photo shoots, and over the course of publishing a year's worth of Playboy magazines, it'll start seeming like you're just taking pictures of the same girl in a different wig...which, if you think about it, is kind of creepy. The overall look is mildly playful and a little chunky, and despite a bevy of topless models galavanting around the grounds, the game never even proffers a close brush with titillation. It makes some effort, but the bland, somewhat mechanical look of the game keeps it from being anything more than just slightly bawdy. Buying sound systems for the Mansion can provide you with some good background music that covers a pretty broad range of tunes, from fairly stock rock, hip-hop, and techno stations to more-unusual options, such as an industrial station, a flamenco station, and a jazz station. More curious than the eclectic nature of the soundtrack in Playboy: The Mansion is the rampant censoring. Having already earned a firm M-rating with its healthy attitude toward toplessness (both digital and otherwise), Playboy: The Mansion's self-censorship seems almost hypocritical. Though Hef and everyone else who visits the Mansion speaks in some house-brand version of simlish, the gibberish language spoken by Sims in The Sims, you have a handful of assistants and executives that will regularly dole out useful information in plain English. Their utility far outstrips the chops of the voice actors, whose reading of the ex positional dialogue is often stilted and unnatural. The music is the most prominent element in the game's sound design, and it does inject a little personality into the proceedings. However, the game still can't help but feel kind of dry.
Beyond simply not being a particularly compelling game, Playboy: The Mansion really seems to balk at presenting the swinging spirit of the Playboy name, and it openly treats both Hefner and the Playboy reader like a commodity. Like Hef himself, who has gradually shifted from outspoken cultural icon to caricatured corporate mascot, there's not a lot of Playboy left in The Mansion.

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